The updates just keep rolling in hey I wish Dm had half of this kinda support
Team Fortress 2 Update Released
January 25, 2008, 1:03 pm - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the "Reset Stats" button from the Player Stats screen
The updates just keep rolling in hey I wish Dm had half of this kinda support
SupaSTAR: I like stomping on all you maggots faces. Now go take that hill. Back in my day we used to take hills on sundays, in the snow and it was up hill alllll the way.
pudddy: wow what is this? a message board?
Yeah DM got two major updates in its life. TF2 had 2 major updates before it was even fucking released. Its a refereshing change.
i can rememebr reading somewhere that they have big plans and changes ahead inthe future of tf2. and hte game is going to change direction slightly. as long as it stays as fun as it is ill play it.
Looks like that new map will be along shortly.
Looking forward to it, might get people to act as a team a bit more.
Last edited by Goiter; 24-04-2008 at 01:53 PM.
Yeah, it sounds to me alot like escourting the mcp in ETQW, but could be fun
Its a bit like a map in Wolf ET that [AC] used to play. That was a cool game. Got to escort a tank thru the map and using it to blow up stuff and complete objectives
Wonder if you can put a sentry gun and dispensor on the cartLooking forward to it.
Lol, i doubt it, that would make it a bit TOO easy
Soldiers rejoice! Team Fortress 2 is about to get the largest update since its release in October last year. The free update, due early tomorrow morning Adelaide time, will include enhanced versions of the Dustbowl, Granary and CTF_Well maps, plus improvements to Source TV for tournament viewing, and general optimisations for player statistics, graphics and networking.
It's not all just updates to existing stuff though - the update also includes the introduction of a new map - Badlands - taking control-point gameplay to vertical landscapes.
This update, which affects the Source Engine, TF2 and SourceTV, will be available to everyone via Steam - and we have the lengthy changelog right here for those of you who want all the juicy details.
Source Engine
* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
* Optimized some particle systems to improve performance on some hardware configurations
* Player stats are now sent up as they change, rather than when the player dies
* Improved playback of sub-frame sounds
* Fixed a crash caused by alt-tabs during map load
* Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2
* Badlands released
* Changes to Dustbowl
o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
o Fixed a gap behind stage 1, cap 1 house
o Fixed a high perch on stage1 cap1 house roof
o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
o Fixed a few places where rockets/demoman pipes could pass through non-solid models
o Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
o Fixed trains not starting on map spawn
o Removed cap association from red spawns that were spamming console
* Changes to Granary
o Removed spawn timing advantage from the middle (from -3 to 0)
o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
o Fixed a few places where players could get stuck between containers and silos
o Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added flamethrower "sizzle" sound when the Pyro is hitting a target
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
* Added ctf_well to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
* Fixed floor tile material type
* Fixed some weapon damage info missing from TF2 game stats
* Made some small changes to the Demoman viewmodel that were causing performance problems
* Added exec'ing a .cfg file on the client when you select a class to play.
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
* Added server log entry for buildings destroyed by their owner
* Fixed sentry gun shadows being clipped
* Updated glass material
SourceTV
* SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
* Fixed Pyro's flamethrower flames not showing up in SourceTV
New patch yay for removed health bonus for backburner
Team Fortress 2
* Fixed team switches on Attack/Defense maps spamming the console
* Fixed the Kritzkrieg not working on servers with crits turned off
* Fixed some clipped localized strings in various in-game dialogs
* Fixed several cases where files were synchronously loaded while the game was running
* Fixed a shutdown crash in the material system
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
* Players killing themselves will now give a kill credit to the last enemy who damaged them
* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
* Fixed players being killed and creating ragdolls during team switches
* Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
* Removed health bonus from the Backburner
SupaSTAR: I like stomping on all you maggots faces. Now go take that hill. Back in my day we used to take hills on sundays, in the snow and it was up hill alllll the way.
pudddy: wow what is this? a message board?
I HATE the new anti-suicide measures.
Lol, threep. Hope to see less pyros now
9 times male model of the year.: i dont have a tv or radio
Valve, creators of award-winning games and leading technologies, today announced the unveiling of details for the largest update ever produced for Team Fortress 2, the multiplayer action game that recently topped PC Gamer UK's "Top 100" list.
Beginning today gamers may find details of "The Heavy" Update being disclosed via http://steamgames.com/tf2/heavy/. The site will reveal new information and screenshots each day, as well as a special installment to the "Meet the Team" series of video shorts.
"The Heavy" update is the largest update to Team Fortress 2 since it was first released as part of The Orange Box last October. In addition to offering new unlockable weapons, achievements, "The Heavy" update also includes a brand new gameplay mode and a number of new maps.
The rollout culminates next Tuesday, August 19 when the update will be made available to all owners of Team Fortress 2.
To give all gamers a chance to check out the new gameplay introduced in "The Heavy" update, Valve will be running a Team Fortress 2 Free Weekend via Steam, a leading online platform for the delivery and management of PC games. The Free Weekend is open to gamers the world over and scheduled to begin Friday, August 22 at 11 am PDT.
For more information, please visit http://teamfortress.com/
We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new maps for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards.
That means: Big Ass update in 6 Days!!!!!!!!!!!!!!!!!!!
yay i am capped the update will take ages. oh well. i say we get a server and farm all the new shit for everyone like we did with pyro.
"Your daughter marrys a black man!"
"Thats.. thats not really an issue for me"
"yeah me either"
"oh oh, congratulations"
"i dont think i am comfortable around you now"
"did you know peanut butter was invented by a black man"
"too late doc"